12:00Use cases

A game people play from a link

Say the goal, the controls, and how you win or lose. Build3 builds a version you can play in the preview. When it is ready, publish one link.

A prompt to start from

A one-button game. Tap to fly a bird through gaps. The score is how many gaps you pass. Restart when you hit one.

  • No subscription
  • Credits do not expire
  • A link when you publish

12:00What you get

Playable, not a picture of a game

The test is whether you can play it. The link is what you send.

  • A sentence is the design

    Goal, controls, and the way the round ends. Art, sound, and extra levels can wait until the first version is actually playable.

  • You play the preview

    The game shows up beside the chat. Try the controls before you ask for more. If a jump feels wrong, say so.

  • Touch and keyboard

    Ask for touch on a phone and keys on a computer. Open the preview on both before you call it done.

  • Score, lives, restart

    Say how scoring works and what happens when the player fails. A restart button is worth asking for in the first prompt.

  • Saved progress, if you want it

    A game can be a link and nothing else. Accounts, saved progress, and a leaderboard need the database unlock, which is 100 credits once on that project.

  • One link to send

    Publishing gives you a build3.site address. Send it, and people can play.

12:00How it works

From a sentence to a link

You describe it, look at the preview, and publish when it is the one you want people to see.

  1. 01

    Say how it plays

    What you do, what you avoid, and what the score means. One clear rule is enough to start.

  2. 02

    Play the first version

    If you cannot finish a round, fix that before you ask for levels and music.

  3. 03

    Send the link

    Publish when a round feels fair. Update the live link after later changes, the same way a website updates.

12:00Prompts

Start from one of these

Copy the one that is close, change the names, and send it. The button opens a new account. It does not send the prompt for you.

  • Arcade

    “Tap to jump a danfo bus over potholes. Three lives. The score goes up the longer you last.”

    Start building
  • Puzzle

    “A matching puzzle with fruit. Swap two to make a line of three. Sixty seconds on the clock.”

    Start building
  • Racing

    “A top-down race. Arrow keys on a computer, tilt-style buttons on a phone. Three laps, one opponent.”

    Start building
  • Quiz

    “A ten-question quiz about Lagos. Four answers each. Show the score at the end and a way to play again.”

    Start building

12:00Included

What the project comes with

  • A game that runs in the browser
  • A preview you can play before it is public
  • Follow-up prompts for rules, art, and levels
  • A build3.site link when you publish
  • Play on a phone or a laptop from that link
  • Score and restart when you ask for them
  • Accounts and a leaderboard after the database unlock
  • Your own domain after you unlock it

12:00Questions

Before you start

How do I pay?

You buy credits and spend them as you build. Nothing renews each month, and unused credits stay on the account. A website prompt needs at least 10 credits on the account before it can start. A game prompt needs at least 15. After that, the charge follows the work, so a small change costs less than starting over.

Can I add a leaderboard?

Ask for one after the game itself plays. Saving scores per person uses the database unlock, which is 100 credits on that project.

What if the first version is too simple?

That is the point of the first version. Play it, then ask for the next rule. You are charged for the work of that change, not for a second full game unless you start a new project.

Describe the game.

Say the goal and the controls. Play the preview before you add more.

Start building
12:00